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Maya Workflows: Blendshapes · Feb 17, 5:35pm

Blendshapes can be very difficult to create if you don’t understand the rules. As many of the modellers I have worked with can attest they’re are many to create convincing blendshapes so here is the list that I preach:

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PERMALINK :: Share your tricks/rules and save everyone some headache! [2]

Maya Workflows: Overweighting · Jan 29, 4:46am

No matter what you call it: enveloping, weighting, skinning, binding is a tedious and slow process or is it? I’ve been using a technique that has allowed me to weight characters at ‘break-neck’ speeds for over a year and I think it’s about time I share my workflow.

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PERMALINK :: Share your knowledge - leave a comment! [1]

So you're an Animator: Rigging 101 Part 1 · Oct 8, 4:52pm

An in-depth tutorial for every animator that wants to gain the ability to setup their own characters in stride. Covers joint placement, control systems, weighting, prop rigging, constrainting objects to a rig.

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Tutorial: Ik/Fk Arm · Sep 30, 2:31am

A tutorial on one possible method of building an ik/fk limb like an arm/leg. A truly minamilistic/elegant approach that is very fast to setup and very fast to use. Check it out.

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Mini-Tutorials: Bouncing Ball Tails · Jul 24, 1:41am

A tutorial that focuses on connecting a tail to a deforming mesh aka the bouncing ball. Goes over useful nodes like normalConstraint, pointOnSurface etc. Check it out.

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