
I’d like to thank everyone who sent me feedback on Generick but now many of the things left (animation friendly proportions!! and character design etc etc) are well be transferred to newer characters and rigs that are upcoming.
Note: the final version is not animation compatible with any of the RC’s
Generick v1.5 Final for maya 7 ~700kb
View full change log
Change Log
RC5:
- MAJOR BUG FIX – arms stretch issues (thanks phil/matt)
- Minor bug in eyes
- Weighting improvements
- Right Click Menu refinements
RC4
- – FK Eyes
- – Dynamic spine parents
- – upper/lower arm stretch
- – RCM (Right Click Menu) parent to fixed.
- – RCM add constraint fixed.
RC3
- – New Squash/Stretch on the head. Neck sS now effects only the neck.
- – Much more robust facial controls – now have the ability to push/pull mouth/brows at a whim (more to come if I can accept the speed decrease)
- – THE LOSS OF REALTIME.. damm.. (working feaverisly at it folks)
RC2
- – Pose remembering system for the face
- – Improved weighting
- – Much more stable upper arm twist joints.
RC1
- – SQuasH and StRetch available on the back/neck/head.
- – Control visibility configuration – Found on the root ctrl
- – Better deformation on MediumMesh
THINGS STILL TO DO:
Got some peeve while animating? Am I missing some feature you’d like lemme know and I’ll see what I can do.
Previous versions released:
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