
Download Generick v1.1 for Maya 6 (~500kb rar)
UPDATE 6.30.05 – Fixed some bugs/cleaned house
UPDATE 6.3.05 – Line of Action control re-enabled!
Generick Features:
- Intuitive control system (puppet mesh)
- Robust facial animation modeled on-top of JasonO’s book: Stop Starring
- Embedded dependency files – open him on any maya and you’ll have what you need to work – every time.
- ijConstrain – a thoughtless way to add constraints to the head, waist, arms.
Looking for a free maya rig? Check out a recent creation: ijBall – a full feature bouncing ball rig, complete with tail
Generick is still under active development. Want a feature lemme know and I promise I’ll see what I can do!
Notice Generick is not compatible with scripts packaged with Generi. Solution -> Generi 1.2.1 by Ian Jones please rename/delete the zooTriggered.mel, zooTriggeredUtils.mel that came with Generi from your scripts directory (mydoc/maya/6.0/scripts) to fix.
View full change log
Change Log
6-30-05
- nested qss sets
- general cleanup on unused nodes
- fixed head visibility in reflection/refractions
- made render mesh single-sided
5-2-05
- rebuilt leg controls with updates
- new naming convention for leg controls
- new poleV parents so knee can follow foot on toeTwists etc
- fk arm default parent now set to chest (clavicle was previous default)
- Re-weighted with scapula system in back.
Generick v1.1 begins
4-25-05
- Added 3rd back ctrl
- Fixed model issues hands/feet
- Animation mesh is now a trigger to relevant ctrls
- Disable by simply referencing the animationMesh layer
- Ctrl visibility toggles (great for multiple characters)
- Fixed attributes names on foot controls
- RollHeel -> Heel, RollBall, Ball, TwistToe -> Toe etc…
- Complete re-weight of character
- REMOVED loa/belly controls until a faster method can be found
- new back ctrl should help ease the loss in the mean time
- they will be back
Considering moving to a splineIK back to resolve loss of loa/belly ctrls.
4-20-05
- fixed more file referencing errors
- updated ijConstrain
- fixed pupil scaling issues
- unlocked a further range for scaling
- some weighting improvements
- thanks for the continued feedback/bugs to quash!
4-19-05
- fixed right arm qss error
- fixed LFrown error
4-18-05
- fixed more file referencing issues
- updated ijConstrain to version 1.1
- fixed problems associated with file referencing
- first packaged release (v1)
4-17-05 11:27pm
- Ability to scale Generick.
- added eyeLid emotions
- cleaned up shading networks
- possiblly first mac compliant version
4-15-05 1:22 am
- fixed weighting on hips
- added individual eye lid ctrls
- updated animation mesh to match right side closer
04-13-05
- fixed pv triggers to switch to move tool
04-12-05 3:26pm
- added uvula control by popular demand
- altered ctrl colors on face to help intuition
- modified blendshapes
- eyelids, closed pupil penetration fixed
- smile, teeth penetration fixed
- narrow, teeth full overhaul
- added jaw_squash ctrl
- second set of speed improvements
04-11-05
- made animation mesh match topology better L side
- modified membership on all blendshapes (minor speed increase)
- fixed tongue
- fixed body weight issues
- altered cheek blend
- altered upper/lower teeth they now match the sides of his face closer.
- fixed elbow/knee pv display bug
- fixed teeth movement regards to open/fwd/side2side
- improved blendshapes for lip shapes in general
- improved weighting on the head/eyes
04-10-05 07:46pm
- referenced the untouchables layer
- deleted unsed groups
- start of changelog
- added animation mesh 25fps on a 2.4Ghz P4 as close to realtime as I got
- added medimumMesh layer to turn off polyVersion.
- fixed LOA/Belly ctrls
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